![]() GimR - Slinghot tech guy, VGBC, and the Gimvitational Kagaribi #10: May 6-7 | Ultimate | Tokyo, Japanīattle of BC 5: May 19-21 | Melee, Ultimate | Vancouver, BC, CanadaĬlick here for a more detailed list of events!Ĭosmos - Top Aegis main, champion of Shine 2022ĪMSa - Melee Yoshi who made history at The Big House 10īeyond the Summit - New Voting System Revealed! Xanadu Origins: May 6 | 64, Brawl | Laurel, MD Maesuma TOP #12: April 30 | Ultimate | Osaka, Japan WAVE #4: April 22 | Ultimate | Tokyo, Japan While it may be a while before we know how much this latency reducing feature truly benefits players, it is nice to see Capcom provide players more options as to how they want to run their game plus acknowledge how important input lag is to the hardcore community.Ĭapcom are not the first ones of course to put 120Hz support in their fighting game, but hopefully the lag reduction is a good success here and is an indication of the types of new features and ideas coming out of the next generation of the genre.Play now wiki events watch learn Rules Local Groups FAQ Related Content Posting Guide Chatrooms Wiki Feedback. In the same menu as the Input Delay Reduction, you need to change your refresh rate setting to 120Hz (or 90Hz), and Capcom recommends turning V-Sync off. Under the TV & Display Options section, there should be the option to change your refresh rate up to 120Hz.įor PC users, Capcom set up a few different steps than the consoles in order to achieve the same effect. On your system, head to Profile & System on you console and head to Settings and then General options. Note: You'll need a monitor with HDMI 2.1 support in order to display games at 4K 120Hz, but HDMI 2.0 120Hz monitors can still be used at 1080p. ![]() Under the Video Output settings, there should be an option for Enable 120Hz Output, which can be turned on or set to Automatic. On the PS5 specifically, 120Hz refresh rates can be enabled by heading into settings and selecting Screen and Video. Turning Input Lag Reduction on with only a 60Hz monitor could still provide some benefits, but since we don't really know how the feature works in the game yet, that too is going to require some experimentation from the community. Just how much the feature will reduce and impact input delay will likely vary depending on the setup used, and it's going to take some testing to even really ballpark the numbers. There's some more steps required for console and PC users, but we'll cover those in their own section below. The bottom option should be Input Delay Reduction, which can be moved to on, and then save the changes. Inside of SF6's Options menu, head over to the Graphics tab and then Basic Graphic Settings. Input Delay Reduction is turned off by default, but it can easily be switched on in a few seconds. This is the main feature itself that Capcom claims will reduce latency during Street Fighter 6's gameplay.
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